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Thread Statistics | Show CCP posts - 48 post(s) |

Johan Toralen
Clockwork X3
0
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Posted - 2013.05.08 23:34:00 -
[1] - Quote
Kai Pirinha wrote:Changing the distance of the probes to one each other requires to press alt+shift. Alt+shift is already used by windows for changing the keyboard layout (in my case it toggles the layout between the German and the English layout).
So each time I want to rearrange the probes, it will change my keyboard layout. That's rather ****** to be honest.
I had the same experience. I also find shift+alt a not very ergonomic combination if you use it a lot. Should't be a problem tho as long as the shortcut can be customized. But shouldnt stay the default either for the quoted reason.
Overall i find the scanning more pleasent and streamlined after getting used to it. But i agree with everybody that there should still be an 8th probe, customizable patterns and so on in order not to dumb the whole thing down for the more advanced probers.
Another thing, not sure if this is the right thread for it but i simply don't get the hacking game. On top of that it's extremely laggy/unresponsive. |

Johan Toralen
Clockwork X3
1
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Posted - 2013.05.09 12:46:00 -
[2] - Quote
Reading all the comments and giving it a try myself i find it quite worrysome that Odyssey is already so close around the corner. It really feels like the new system was designed in a rush by someone who didn't really use any of the advanced probing techniques. It needs a LOT of work and finetuning. Being in game development myself i know this is impossible in such short time. These updates should have been put on sisi 3-4 months in advance and then properly fleshed out with the help of community feedback. Casual Explorers will love the changes but all the rest gets alienated because a) player skill is taken out of the equation b) its dumbed down to a point that some tasks actualy become more of a chore or downright impossible compared to before.
The new system has potential. I like the feel of it. The system scanner is nice to quickly see if its worth to probe the system, launching multiple probes is nice, the handling of the probes themself feels nice and streamlined. But we could have all this while still maintaining advanced probing techniques. This new system could make new and old explorers happy alike. But right now it only gathers to casuals. In Eve Online of all games! |

Johan Toralen
Clockwork X3
1
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Posted - 2013.05.09 13:29:00 -
[3] - Quote
Olari Vanderfall wrote:There are 2 main points going on in this thread regarding deeps. One is the ability to drop a single deep and know what sigs are based on sig strength. The other is using them in a probe setup with combats.
I do think the drop 1 probe get sig strength is a bit gamey and could be addressed without removal of deeps.
My main issue is that the deeps are integral to any advanced probing technique and should not be removed unless there is a suitable replacement for this method. The reason for Astro 5 was 8 probes and deeps. If you wanted to be the best scanner this is what you trained. I didn't even think twice about the skill train because I love scanning and knew to be the best you needed it.
Your second point is what i was looking forward for the most as not yet fully skilled prober. That's what dissapoiunt me the most right now.
I can see why CCP maybe thought the DSP insta filter was bad and wanted it gone. But then why didn't they just randomize the signature strenghts to some degree instead of removing the whole system. It's like amputating a leg to fix an ingrown toe nail. |

Johan Toralen
Clockwork X3
5
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Posted - 2013.05.10 20:21:00 -
[4] - Quote
Alexander the Great wrote:CCP Paradox wrote:Skill changes are final. I love such statements. No explanation, no reasoning, just eat what we give you. Did you consider how this skill changes + new modules affect usefulness of Astrometric Rangefinding level 5 ( x8 skill) and Virtue set? I can answer: No, because the latter will become totally unneeded. Now everyone will be able to scan everything with skills at 4 and without spending billions on implants.
I couldn't scan down low sec relics with all astrometric skills to 4 and full virtue set on my alt in a pilgrim with one grav rig. Someone else would have to do the math for me because i'm bad at it but i would assume its about the same as with a reasonable scan boat and no imps at level 4 skills.
Infact i could see the virtue imps becoming more popular. You can build a kickass scan boat in Odyssey, add the imps and you should be able to insta probe a lot of stuff. |

Johan Toralen
Clockwork X3
16
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Posted - 2013.05.16 17:16:00 -
[5] - Quote
Probing is now broken for me. The signals don't update in the Scanner. So its impossible to scan down any signatures. Jumped one system further and no signatures show up at all in the scanner. Even tho the scanner overlay shows me 3 unidentified sites. |

Johan Toralen
Clockwork X3
24
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Posted - 2013.05.18 13:19:00 -
[6] - Quote
Maggeridon Thoraz wrote:CCP , please answer me what is happening with the lg virtue implants. In my opinion they will become worthless the day you release the new scanning mods.
With everyone and his dog being able to scan relatively quickly it will be even more important to get a slight edge over other explorers. Especialy when scanning lots of sigs and the dsp gone. So i think virtues might actualy become more popular after the patch. |

Johan Toralen
Clockwork X3
26
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Posted - 2013.05.18 16:18:00 -
[7] - Quote
Space Wanderer wrote:That may apply only in empire, and anyway the virtues are not going to give you that edge, the pinpointing modules are going to flatten any edge that virtues could give you.
I'm getting where you're coming from in regard to scanning down ships. But question was simply wheter virtues will be worthless. And i don't think so. With the changes coming i think they will be attractive for PVE. Fitting the new modules on a combat fit might not be viable for finding combat sites. It's the imps that could make a difference competing with others for the sites. It's all about the speed. |

Johan Toralen
Clockwork X3
29
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Posted - 2013.05.19 02:26:00 -
[8] - Quote
Probably a result of people constantly moaning about Tengus farming the sites and "stealing" them. But as some have pointed out it's not really gonna change anything. I can run 4/10 just fine in a Gila and so can many others in this or similar ships. The big issue is that sites with such valuable loot can be farmed in hisec in the first place and that CCP does nothing to promote incentives to go to low/null instead. As i've written today in one of the other threads it's seriously off that you can farm billions with almost no risk in hisec but the new profession sites only give crap loot even in null sec while you actualy risk your ship and pod. |

Johan Toralen
Clockwork X3
31
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Posted - 2013.05.19 11:45:00 -
[9] - Quote
Sylvia Nardieu wrote:[quote=Daniel Plain][quote=Roime] Basically, as folks have already said, this change is crap - guys with tengus in hisec will now switch to cerbs, ishtars or maybe drakes (can they enter?) and carry on their marry way. However why is no one thinking of frecking lowsec? We're pretty much f****d since cloakie tech3s at least gave you the option of travelling around and, you know... exploring... and with covops fits dps is far below anything allowing for fast farming. With this change and tech3's out of way its back to mwd+cloak days of isthar I guess, but why this change was needed and what good it will bring is beyond me. If they are trying to force 'cooperative game-play' on people they are totally doing it the wrong way.
Good point. It's really just another badly thought through change. Would have been more reasonable to keep the sites as are but remove them from hisec and offset the income loss by redirecting the loot chances from hisec to the new low sec and null sec profession sites.
More 4/10's in low would also have been an idea but idk how to feel about that. In general i feel there isn't enough low sec in the game apart from the Blood Raiders regions to absorb an influx of many new explorers. Everywhere else it feels already more like inner city then wild west especialy with the numbers of players that we have these days.
Or how about a proper cloaky t2/faction cruiser for exploration? Something like Pilgrim but with enough dps and tank to do the 4/10, 5/10 and some bonuses to probing. Hell CCP took their time to design the Gnosis. It could have easily be that ship with some tweaks to the stats, proper cloak and bpc's spawned in the new profession sites. Would have fit Odyssey so perfectly.
I can think of so many things that would make low/null exploration more compelling. Why can't CCP for their exploration themed expansion? |

Johan Toralen
Clockwork X3
31
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Posted - 2013.05.19 14:25:00 -
[10] - Quote
Traiori wrote:Quote:Or how about a proper cloaky t2/faction cruiser for exploration? Something like Pilgrim but with enough dps and tank to do the 4/10, 5/10 and some bonuses to probing It's called a Legion. Or a Tengu if you prefer the Caldari version (which is admittedly superior for exploration in many ways). They just stopped these ships from accessing these sites.
I know. Hence i thought a t2/faction cruiser to replace this specific role would be good so the low sec explorers don't get the short stick from this change aimed at hisec farmers.
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Johan Toralen
Clockwork X3
31
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Posted - 2013.05.20 00:00:00 -
[11] - Quote
Noztra Ernaga wrote:Time to move on, unsubbing. And no, you cant have my stuff :) Spent last 2,5 month skilling for Tengu highsec/lowsec exploration and now it is obsolete. Thanks.
I understand your disappointment but lets wait first how things will actualy turn out after Odyssey (granted i feel rather pessimistic myself). Thers still room for CCP to get at least a few things right despite all the **** ups so far. Tengu should be perfect ship for null sec profession sites should they decide to make them worthwile. Probing bonus, interdiction nullifier, cov ops cloak, enough mid slots for analyzers and additional probing mods. (under the assumption that not much dps and tank will be necessary for the sites aka rat spawns can be avoided or at least evaded). And i think or hope so that they change their mind about Tengu ban from low sec sites or leave the sites as they are but move them all to low. |

Johan Toralen
Clockwork X3
34
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Posted - 2013.05.22 18:23:00 -
[12] - Quote
There is now an issue on Sisi that everytime after scanning i have to click the sig again for the red dot/yellow beacon to show up again. |

Johan Toralen
Clockwork X3
41
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Posted - 2013.05.23 23:56:00 -
[13] - Quote
BashNako wrote:No non-combat ships in orca? For me, this is a deal breaker, or simply put - unsubbing.
The mess that is Odyssey wouldn't be complete if it wouldn't also make the life of nomadic explorers a nightmare. |

Johan Toralen
Clockwork X3
71
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Posted - 2013.05.28 19:18:00 -
[14] - Quote
I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?
Ignoring anoms is broken. |
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